Showing posts with label wikia. Show all posts
Showing posts with label wikia. Show all posts

Sunday, 1 February 2015

Talks: Cardfight!! Vanguard G Episode 14 - The Vagabond, Takeru


"The Vagabond, Takeru" is the 14th episode of the Cardfight!! Vanguard G and the 210th of the Cardfight!! Vanguard Anime. In this episode, Chrono encounter a Narukami cardfighter named Takeru Baba. At first Chrono didn't know that Takeru would be a cardfighter since he always acting weird and chasing over Chrono because wanted to repay Chrono for the food. However, both of them getting serious especially Chrono after watching Shion cardfighting at a card shop knowing that Shion also getting stronger than before. Chrono challenge Takeru into cardfight and both of them having a good time and great fight.


In this episode, Takeru is using a Narukami deck, main with Eradicator, Tempest Bolt Dragon and his G unit, Supreme Conquering Dragon, Conquest Dragon.


Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[Once per turn]:[Choose a face down card named "Supreme Conquering Dragon, Conquest Dragon" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, choose one rear-guard in your opponent's front row, retire it, and until end of turn, all units in your front row get [Power]+5000 for each open (RC) in your opponent's front row.
Besides that, Chrono also received a new G unit from an unknown person just like when we receiving his Gear Chronicle deck and Interdimensional Dragon, Chronos Command Dragon.


Interdimensional Dragon, Fate Rider Dragon preview.

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[Once per turn]:Choose one of your rear-guards, put it on the bottom of your deck, search your deck for up to one card with 1 grade greater than that unit, call it to (RC), shuffle your deck, choose one of your units for each face up card in your G zone, and it gets [Power]+3000 until end of turn. (The cost of an [ACT] without a cost is paid by declaring the play.)
 

Tuesday, 13 January 2015

Steam Maiden, Ishin Card Review

Steam Maiden, Ishin
Card Flavor(s)
Do not interfere. I decide my own future.

[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards, you may pay the cost. If you do, until end of turn, this unit gets "[AUTO](RC):When this unit attacks a vanguard, until end of that battle, your opponent cannot call grade 0 cards from hand to (GC).".
[CONT](VC/RC/GC): Resist (This unit cannot be chosen by the effect of your opponent's cards.)

Based on Ishin's GB 1 skill, it can be easily triggered by Chrono Jet Dragon and Steam Fighter, Amber's skill. Apex Standing Gearwolf can be a good supporter since it's skill also will be triggered by the skill "When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards,..".

Steam Fighter, Mesuhede

Card Flavor(s)
Time should be saving. It even when operating. 

[AUTO](RC)[Once per turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul Blast (1)] When your opponent's rear-guard is put into his or her deck due to an effect from one of your cards, you may pay the cost. If you do, choose a card from your damage zone, and turn it face up. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)

Having Mesuhede on the rear-guard also can be very helpful since you can get an unflip damage once per turn. Just beware of the Soul quantity.

This can also can works well with Interdimensional Dragon, Ragnaclock Dragon and Chrono Jet Dragon's GB2 skill, where you can manipulate your opponent during guarding step. 

Thursday, 19 June 2014

Cultus Witch, Rias's Final Turn!


Cultus Witch, Rias, "Too bad! I need to be extremely hard on you." Yea, I couldn't agree more on this card caption. Where this card can really hard to handle after it performs Legion with Inspection Witch, Deirdre.


For Witch's sub-clan user, this card is recommended to use for the Final Turn blow. Since Witch of Enchantment, Fianna and other supporting cards to its skill such as Witch of Precious Stones, Dana and Inspection Witch, Deirdre can help to gain the advantage of this card at the early and mid-game.

Try to make a good use of this card in the Final Turn because its Ultimate skill can only be activate during the turn it performs Legion. I have fought a person who use this card for the Final Turn and darn I lost to it.


At first he use Witch of Enchantment, Fianna in the Legion mode to force out all my grade 0 from the deck. The next turn after he done 4 damages to me he rode this unit and blast me off. I can even barely guard his rear-guards attack. You can easily make a Final Turn with this card if you got enough units on the field and opponent's field is full of grade 0. Keep it out with Critical and Stand Trigger because you will your rear-guards to attack since this card is not a re-stander.