Friday 28 August 2015

Soaring Divine Knight, Altmile Card Review & Stride Generation Preview!

Soaring Divine Knight, Altmile
[Stride(Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO]:[Choose a face down card named "Soaring Divine Knight, Altmile" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+3000.". Then, if the number of face up cards in your G zone is two or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.
"A perfectly clear wide sky...... that is our future." That's the card flavor for Soaring Divine Knight, Altmile. I believe most of the Royal Paladin players can't wait to have this card in their deck especially Altmile users. 

Just like Dream spinning Ranunculus, Ahsha, this card also can be play in any Royal Paladin deck since he is bind with any specific 'heart' named to use his skill.

If you Stride this card over Blue Sky Knighht, Altmile, you can first use Stride skill to superior call Knight of Reform, Pier from hand and then use Soaring Divine Knight, Altmile to superior call Knight of Refinement, Benizel from deck, and once more superior call another grade 2 unit from deck.


Watch the preview above on how Shion Kiba Stride Soaring Divine Knight, Altmile over Blue Sky Knighht, Altmile, and make it final turn during his fight with Shouma Shinonome.

This card also works in Majesty Lord Blaster deck. You can Stride this card during your second Stride-step, and superior either Blaster Blade or Blaster Dark from your deck too fasten up Majesty Lord Blaster's first skill. However in my opinion, it takes too much time to do so, unless you managed to keep up the game until the very late game. 

Dream spinning Ranunculus, Ahsha | Stride Generation & Tips

Dream spinning Ranunculus, Ahsha
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Dream-spinning Ranunculus, Ahsha" from your G zone, and turn it face up] Until end of turn, this unit gets "[ACT](VC)[1/Turn]:Choose one of your rear-guards, and if you have two or more rear-guards with the same card name as that unit, all of your units in the front row get [Power]+5000 until end of turn.". Then, if the number of face up cards in your G zone is two or more, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Dream spinning Ranunculus, Ahsha is the latest G unit used by Tokoha Anjou, also can be known as the main G unit of Tokoha Anjou for now.

This card works with any Neo Nectar grade 3 since she was not bind on any specific named for using her skill. With Ranunculus Flower Maiden, Ahsha, you can use her skill without any problem, but make sure you have one rear-guard on the field to do so (the Stride Skill).


Her second skill also allows you to superior call another copy of your rear-guard. Watch above on how Tokoha makes final turn with Dream spinning Ranunculus, Ahsha during her cardfight with Rin Hashima.

Wednesday 12 August 2015

Dreaming Dragon & Cramer Harry Genesis New Awesome Supports

Cramer Harry
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, put that card on the bottom of your deck, and Counter Charge (1).
Dreaming Dragon
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if the number of cards returned is ten or more, draw a card.

Okay, all Genesis player gonna really really love this Stand trigger. Cramer Harry can be useful for recover one card from soul blast and counter charge, however, Dreaming Dragon can be the most useful after your deck nearly deck out. The only problem with new Genesis is deck is whether you can get them in hand or not. Putting 4 of Dreaming Dragon is a must for me, I only need to get one for me to safe the game.

Sunday 9 August 2015

Archer of Sanctuary & Jumpgal, New Sanctuary Guard's Support

Archer of Sanctuary
[AUTO](RC):When this unit attacks, if you have a vanguard with "Sanctuary Guard" in its card name, this unit gets [Power]+2000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (RC), if you have a vanguard with "Sanctuary Guard" in its card name, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), and shuffle your deck. 

Jumpgal
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[CONT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):If the number of your other grade 1 or less rear-guards is two or more, and this unit is in your front row, this unit gets [Power]+5000 and [Intercept].

Archer of Sanctuary can be a really good grade 2 support for Sanctuary Guard deck since he is a 12k attacker and his second skill allows player to superior call one grade 1 or less from deck for Sanctuary Guard skill boost.

With Jumpgal ahead you can much more play more than 2 units of this card, with GB1 and another 2 more grade 1 or less units with you, Jumpgal gain a new possibility where he can be use as attacker with 10k attacker and Intercept.

Thursday 6 August 2015

G Clan Booster 2: Commander of the Consecutive Wave


"Commander of the Consecutive Wave" is the 2nd G Clan Booster released in the Japanese and English formats.
  • Includes 40 cards (1 GR, 4 RRR, 7 RR, 12 R and 16 C) + 12 SP (Parallel) cards.
  • There are 39 new cards + 1 reprint.
  • Includes further support for the Aqua Force clan.
  • Introduces the keyword "Wave". 
Here also some new units that has been confirmed will be released in this booster pack.

It is really great to see Maelstrom and Tetra back. Personally, I love them and Maelstrom is also one of the first unit I love in Cardfight!! Vanguard.

The mascot, One Who Supervises the Storm, Commander Thavas will probably be the next G unit for Jaime Alcaraz since the others also got one.

Stay tune for more updates in the future!

Wednesday 5 August 2015

Insatiable Devourer, Gleipnir Card Review!

Insatiable Devourer, Gleipnir


[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, Soul Charge (3). Then, if a card was put into the drop zone from your soul during that turn, draw a card.


Another Fenrir’s support with drawing skill. Please be noted that the draw skill can only be use after you used Soul Blast.  Generally I think this new Genesis can be deck out fast and it’s kinda dangerous for late game however I believe most of the game will be finished after 2-3 Stride turn. So if you use the deck wisely you can really blast a great game.

Sunday 2 August 2015

Raging Spear Mutant Deity, Stun Beetle Card Review !

Raging Spear Mutant Deity, Stun Beetle
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (2) & Choose a face down card named "Raging Spear Mutant Deity, Stun Beetle" from your G zone, and turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, all of your opponent's vanguards cannot [Stand] during your opponent's next stand phase, and during your opponent's next ride phase, your opponent cannot normal ride. (He or she may ride with an effect of cards)


So, it's turn out to be an on-hit G Persona Blast skill G unit. I was shocked at first when seeing this G unit in Cardfight!! Vanguard G Episode 39, but now it's balanced. Imagined if it is not on-hit skill? After second Stride, with enough cost, you can make your opponent's vanguard paralyze for 2 turns straight, not only that, your opponent also cannot ride on the next 2 turns.

Chrono Dragon Nextage Stride Generation !


Chrono Dragon Nextage
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
Other effects are currently unknown.
Chrono Dragon Nextage finally appeared in Cardfight!! Vanguard G episode 39. Even though in the episode they doesn't reveal Chrono Dragon Nextage's skill, we can still predict the G unit may have 5k boost based on his own skill since it appeared to attack with total power of 38,000 at the end of the show.

Whatever it is, I will update the page post once the skill got reveal. While waiting, let's watch Chrono Dragon Nextage Stride Generation preview on above video! Enjoy it guys.