Showing posts with label supports. Show all posts
Showing posts with label supports. Show all posts

Friday, 28 August 2015

Soaring Divine Knight, Altmile Card Review & Stride Generation Preview!

Soaring Divine Knight, Altmile
[Stride(Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO]:[Choose a face down card named "Soaring Divine Knight, Altmile" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+3000.". Then, if the number of face up cards in your G zone is two or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.
"A perfectly clear wide sky...... that is our future." That's the card flavor for Soaring Divine Knight, Altmile. I believe most of the Royal Paladin players can't wait to have this card in their deck especially Altmile users. 

Just like Dream spinning Ranunculus, Ahsha, this card also can be play in any Royal Paladin deck since he is bind with any specific 'heart' named to use his skill.

If you Stride this card over Blue Sky Knighht, Altmile, you can first use Stride skill to superior call Knight of Reform, Pier from hand and then use Soaring Divine Knight, Altmile to superior call Knight of Refinement, Benizel from deck, and once more superior call another grade 2 unit from deck.


Watch the preview above on how Shion Kiba Stride Soaring Divine Knight, Altmile over Blue Sky Knighht, Altmile, and make it final turn during his fight with Shouma Shinonome.

This card also works in Majesty Lord Blaster deck. You can Stride this card during your second Stride-step, and superior either Blaster Blade or Blaster Dark from your deck too fasten up Majesty Lord Blaster's first skill. However in my opinion, it takes too much time to do so, unless you managed to keep up the game until the very late game. 

Wednesday, 12 August 2015

Dreaming Dragon & Cramer Harry Genesis New Awesome Supports

Cramer Harry
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, put that card on the bottom of your deck, and Counter Charge (1).
Dreaming Dragon
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put this unit on the top of your deck] At the end of your turn, you may pay the cost. If you do, return all cards from your drop zone to your deck, and shuffle your deck. Then, if the number of cards returned is ten or more, draw a card.

Okay, all Genesis player gonna really really love this Stand trigger. Cramer Harry can be useful for recover one card from soul blast and counter charge, however, Dreaming Dragon can be the most useful after your deck nearly deck out. The only problem with new Genesis is deck is whether you can get them in hand or not. Putting 4 of Dreaming Dragon is a must for me, I only need to get one for me to safe the game.

Tuesday, 28 July 2015

Divine World Beast, Hati & Skoll ! New Genesis Divine World Beast Supports!

Divine World Beast, Hati
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone): When a card is put into the drop zone from your soul, this unit gets [Power]+1000 until end of turn.
Divine World Beast is the new sub-clan used by Shouma Shinonome in Cardfight!! Vanguard G. Divine World Beast, Hati is the best booster unit for Genesis deck that having a boss with Soul Blast ability.

Divine World Beast, Skoll
[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Fenrir" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):When you would pay the cost of Stride, this card gets grade+2.

Divine World Beast, Skoll is the support for Divine World Beast, Fenrir with searching skill and extra cost of Stride. Let's watch Shouma Shinonome clip when he ride and uses Divine World Beast, Fenrir to beat up Shion Kiba.

Sunday, 26 July 2015

Sturdy Knight, Grosne & Cleverness Knight, Convalle

Sturdy Knight, Grosne
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When another of your units with grade less than this unit is placed on (RC), this unit gets [Power]+3000 until end of turn.
Cleverness Knight, Convalle
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When another of your units with grade less than this unit is placed on (RC), this unit gets [Power]+3000 until end of turn.

Both of these unit gets advantage on "When another of your units with grade less than this unit is placed on (RC)". In fact, they are both in the same art, clearly they are the best when putting them in the same column.

Tuesday, 21 July 2015

Dark Pride Dragon & Dark Quartz Dragon ! New Shadow Paladin Supports

Dark Pride Dragon
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is put into the drop zone from (RC) for the cost of your unit's ability, if you have a grade 3 or greater vanguard with "Claret Sword Dragon" in its card name, search your deck for up to one card named "Dark Quartz Dragon", call it to (RC), and shuffle your deck. If you called that card, Counter Charge (1). 
Dark Quartz Dragon
[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit is placed on (RC), if you have a grade 3 or greater vanguard with "Claret Sword Dragon" in its card name, choose one of your vanguards, and that unit and this unit get [Power]+3000 until end of turn.
Dark Pride Dragon & Dark Quartz Dragon are both new Claret Sword Dragon's support that can be found in Soul Strike Against The Supreme, G Booster Pack 4.

When Dark Pride Dragon became the cost of Aurageyser Dragon retiring skill, you can superior call Dark Quartz Dragon from your deck, counter charge 1 and both get power up 3k until end of the turn.

With a good combo such as Dark Night Maiden, Macha, you can also have another extra attack by superior call another grade 1 or less from your deck.

Tuesday, 7 April 2015

Blue Storm Master Dragon, Admiral Maelstrom !

Blue Storm Master Dragon, Admiral Maelstrom
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC)[1/Turn][Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] When this unit's attack hits a vanguard, if it's the fourth battle of that turn or more, if you have a heart with "Maelstrom" in its card name, you may pay the cost. If you do, draw a card, choose three of your opponent's rear guards, your opponent chooses one from them for each face up "Blue Storm Master Dragon, Admiral Maelstrom" on your G zone, and retires it.
Maybe some people already would think he is a great combo with Thavas, yes but it need Maelstrom for its heart. Blue Storm Dragon, Maelstrom, Glory Maelstrom and Reversed would be the only choices for this card. With Despina as support, Maelstrom can become a really pressure deck to fight with plus with their on hit, multiple attacks and draw skill. Thats why I always love Aqua Force.

Tuesday, 24 March 2015

True Black Sage, Charon & Darkheart Trumpeter

Got one source from Twitter, so now we get to reveal more G Legend Deck, The Dark "Ren Suzugamori" cards. One of them is True Black Sage, Charon.
[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Blaster Dark" in its card name, reveal it to your opponent, put into your hand, shuffle your deck, choose a card from your hand, and discard it.[CONT](RC): When you would pay the cost by retiring a unit from one of your units skill, if you have a grade 3 or higher vanguard with "Blaster" in its card name, this unit is considered as two units.
Since it is not a Stride Fodder, so it is a little bit different from the others. Its skill is specially made for the use of either Blaster Dark "Diablo" and Dark Dragon, Phantom Blaster "Diablo". Believe it or not, both of them will have retiring own rear-guards skill to gain another powerful skill, just like how Shadow Paladin should be.

The Second one is Darkheart Trumpeter.

[AUTO] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Soul Blast (1)] When this unit is placed on (RC), if you have a Grade 3 or higher Vanguard with "Blaster" in its card name, you may pay the cost. If you do, search your deck for up to one Grade 1 unit not named "Darkheart Trumpeter", call it to (RC), and shuffle your deck.
Trumpeter skill doesn't change much from the start. It is a unit with superior call skill whether in Royal Paladin and also Gold Paladin. Specially made for the use of "Blaster" grade 3 or higher unit, you can now call another grade 1 unit beside herself. I wonder how great this card will works if it is added in Extreme Fight Royal & Shadow deck.

Thursday, 5 March 2015

Super Cosmic Hero, X Tiger Revealed! More Cosmic Hero Supports!

Super Cosmic Hero, X Tiger
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power] +4000 for each face up card in your G zone until end of that battle, and if this unit's [Power] is 45000 or more, this unit gets [Critical] +1 until end of that battle.
Let's go deep into this G unit skill. By attacking a vanguard, you can AUTO activate his skill by only "Choose a face down card from your G zone, and turn it face up". It will gets +4000 for each face up G unit on G zone and if the Power is 45000 or more, it gets another extra Critical damage. All last in one single attack.


By Stride it over Great Cosmic Hero, Grand Gallop, you can have it 30000. Let's say, you are using him for the second Stride, thus, you will have 2 or 3 face up G unit on G zone (3 if you Stride a G Persona G unit and using it skill), you can have it Power 38000 to 42000. Which mean, you can have a booster on your back vanguard circle, it won't be much problem on extra Bulk up.

More supports for Cosmic Hero!

Cosmic Hero, Grand Beat
[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Gallop" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Cosmic Hero, Grand Wagon
 [ACT](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] Choose another of your units, and that unit gets [Power]+4000 until end of turn.

Cosmic Hero, Grandseed
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's [Power] is increased due to an effect from one of your cards, if this unit's [Power] is 9000 or greater, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card.". (This ability is not activated due to the increase from boost of a card)
It's mean you can only activate it from due to an effect skill not from boosting. For example, the skill will not be activated if Grandseed get Power 9000 from getting boosted by any unit on his back. It skill will AUTO activated if it's Power reach 9000 or greater due to an effect skill. This including triggers effect and no matter where you put him on any rear-guards circle since the skill doesn't count as boosting effect.