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Cramer Harry |
[AUTO](RC)[1/Turn] Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When a card is put into the drop zone from your soul, put that card on the bottom of your deck, and Counter Charge (1).
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Dreaming Dragon
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[AUTO](RC)
Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Put
this unit on the top of your deck] At the end of your turn, you may pay
the cost. If you do, return all cards from your drop zone to your deck,
and shuffle your deck. Then, if the number of cards returned is ten or
more, draw a card.
Okay, all Genesis player gonna really really love this Stand trigger. Cramer Harry can be useful for recover one card from soul blast and counter charge, however, Dreaming Dragon can be the most useful after your deck nearly deck out. The only problem with new Genesis is deck is whether you can get them in hand or not. Putting 4 of Dreaming Dragon is a must for me, I only need to get one for me to safe the game.
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