Showing posts with label megacolony. Show all posts
Showing posts with label megacolony. Show all posts

Thursday, 14 July 2016

Lawless Mutant Deity, Obtirandus | Truly LAWLESS!

Lawless Mutant Deity, Obtirandus
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. 
[ACT](VC) Generation Break 2:[Counter Blast (2) & Choose a card from your hand, and discard it] Your opponent cannot call his or her units to (RC) until end of your opponent's next turn. (He or she cannot superior call as well)
WHAT IS GOING ON? This is my first impression when I read the skill. Seems like Megacolony has a new skill, Stun the Call! The bad part is it's even prevent opponent from Superior Call.

Hopefully we get to see this G unit on air this Sunday. It will likely be used by Sousuke Wakamizu in the next episode.

Wednesday, 22 June 2016

"Secretscheme" New Evolution for Megacolony!

Sky-slaying Cutter General, Superior Mantis
[AUTO]Secretscheme (This ability is active if your opponent does not have any units at [Stand] in the same column as this unit):[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the same column as this unit and that unit cannot [Stand] during your opponent's next stand phase. 
[AUTO] Generation Break 1 Secretscheme:When this unit is placed on (RC), choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase.
So, Secretscheme is explained from this unit skill. It is also can be known best as Megacolony special ability where it can be activate if your opponent does not have any units at Stand in the same column as this unit. This skill can be easily activate since most of the time your opponent units will be at Rest after end of their turn.

You can get this unit from "The GENIUS STRATEGY" where it is the 2nd G Technical Booster released in the Japanese and English formats.

This 2nd G Technical Booster will includes 75 cards (3 GR, 6 RRR, 12 RR, 21 R and 33 C) + 3 SGR (Parallel) cards + 12 SP cards. 25 cards in total from each clan. There are 70 new cards and 5 reprints with new illustrations. Includes further support for the Murakumo, Megacolony and Great Nature clans. Introduces a new keyword to each of these clans; "Shadowstitch", "Success" and "Secretscheme". Each pack includes 7 cards, two of them being R or greater. Each carton includes 24 displays, and each display includes 12 packs.

A Class Mutant, Sun Giraffa
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a grade 3 or greater vanguard with "Giraffa" in its card name, you may pay the cost. If you do, choose one of your opponent's rear-guards, [Rest] it, until end of your opponent's next turn, it gets "[AUTO]:When this unit is put into the drop zone from (RC) or (GC), choose one of your rear-guards, and retire it.", and that unit cannot [Stand] during your opponent's next stand phase.
Besides that, I also want to mention about this new guy, A Class Mutant, Sun Giraffa. It is the latest support for Giraffa where you can also have it in the 2nd G Technical Booster. The skill is IMPRESSIVE! It is basically made for counter back what opponent will likely to do with the Stunned unit on their field. So, now your stun won't just go wasted when your decide to replace stunned unit with new unit or use them as guardian.

Sunday, 2 August 2015

Raging Spear Mutant Deity, Stun Beetle Card Review !

Raging Spear Mutant Deity, Stun Beetle
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (2) & Choose a face down card named "Raging Spear Mutant Deity, Stun Beetle" from your G zone, and turn it face up] When this unit's attack hits a vanguard, you may pay the cost. If you do, all of your opponent's vanguards cannot [Stand] during your opponent's next stand phase, and during your opponent's next ride phase, your opponent cannot normal ride. (He or she may ride with an effect of cards)


So, it's turn out to be an on-hit G Persona Blast skill G unit. I was shocked at first when seeing this G unit in Cardfight!! Vanguard G Episode 39, but now it's balanced. Imagined if it is not on-hit skill? After second Stride, with enough cost, you can make your opponent's vanguard paralyze for 2 turns straight, not only that, your opponent also cannot ride on the next 2 turns.

Friday, 24 July 2015

Poisonous Spear Mutant Deity, Paraspear !

Poisonous Spear Mutant Deity, Paraspear
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), [Rest] all of your opponent's units, if the number of your opponent's [Rest] units is three or more, draw a card, and this unit gets [Power]+5000 until end of turn.
Okay, this G unit is good for any Megacolony deck. You can use it on early game or the time where you want to be more defensive since you can have a draw for its skill. However, the skill will only be activate if the [Rest] units is three or more, so if your opponent only got 2 units on his/her field I won't suggest you Stride this card. If you are running a Machining deck, You can add up this G unit on your deck for extra draw since Carapace Mutant Deity, Machining Destroyer will really need 4 Machining units for activating its skill, your hand really must have the right cards.

Tuesday, 23 June 2015

Brillouin Blister, an Anti Restander!

Brillouin Blister
[AUTO]:When this unit is placed on (GC) from your hand, choose one of your opponent's vanguards, and that unit cannot [Stand] until end of turn.
First edition of anti restander unit, Brillouin Blister. I was kinda shock to see this promo card because of it's skill. I can say its rare skill so far and synonyms with Megacolony clan which anti [Stand].

This card can targeted on restander Vanguards on their first attack even on some G units. It's a situation card but it is still worth it to put in deck when you know you are fighting with clan that mostly their ace will has a restander skill especially Dragonic Overlord deck.

Wednesday, 25 March 2015

Carapace Strange Deity, Machining Destroyer ! Best Anti-Meta deck can build!

Carapace Strange Deity, Machining Destroyer
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a card in your heart with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.
Finally, best card for Machining has been revealed! Carapace Strange Deity, Machining Destroyer! This card is just awesome for any Machining User and it is an ultimate killer for any Stride deck since it can stun your opponent vanguard too. Due to this skill, your opponent may have lose an opportunity to triple drive check during their next turn. From source that has been confirmed, Stride may not change the vanguard position. That's mean if your vanguard is rest during your Stride step, and you Stride, your G unit will be on rest as well.

Megacolony is one of my most favorite deck all time, I would recommend you guys to use Machining Warsickle as your main vanguard and Machining Little Bee as my starter. You can ride Warsickle and use its second skill to superior call a Machining unit from soul to your RG as rest. Stride Maching Destroyer on Warsickle. During your main phase, use Little Bee skill to stand the rest unit and boost it for 3k power, then call any suitable units to your open RGs to make sure its 4 or more. Now you may unleash the Stride skill!

At late game, even if you can't Stride anymore, you can still use Warsickle's LB4 to attack. The only way to counter this deck is you must willing to spend your hand to ride and stride after you got stun.