Soaring Divine Knight, Altmile |
[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.[AUTO]:[Choose a face down card named "Soaring Divine Knight, Altmile" from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "[CONT](VC):All of your units in your front row get [Power]+3000.". Then, if the number of face up cards in your G zone is two or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.
"A perfectly clear wide sky...... that is our future." That's the card flavor for Soaring Divine Knight, Altmile. I believe most of the Royal Paladin players can't wait to have this card in their deck especially Altmile users.
Just like Dream spinning Ranunculus, Ahsha, this card also can be play in any Royal Paladin deck since he is bind with any specific 'heart' named to use his skill.
If you Stride this card over Blue Sky Knighht, Altmile, you can first use Stride skill to superior call Knight of Reform, Pier from hand and then use Soaring Divine Knight, Altmile to superior call Knight of Refinement, Benizel from deck, and once more superior call another grade 2 unit from deck.
Watch the preview above on how Shion Kiba Stride Soaring Divine Knight, Altmile over Blue Sky Knighht, Altmile, and make it final turn during his fight with Shouma Shinonome.
This card also works in Majesty Lord Blaster deck. You can Stride this card during your second Stride-step, and superior either Blaster Blade or Blaster Dark from your deck too fasten up Majesty Lord Blaster's first skill. However in my opinion, it takes too much time to do so, unless you managed to keep up the game until the very late game.