Wednesday 6 May 2015

Knight of Rising Sunshine, Gurguit Card Review!

Knight of Rising Sunshine, Gurguit
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) as [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Good news for all Gold Paladin players, your grade 3 for G era finally got revealed! Unexpected powerful grade 3 unit, Knight of Rising Sunshine, Gurguit.

I will talk about his stride skill first, IT'S AWESOME! You can superior call any of your top 4 from your deck and gets power up! This one can really support a lot of Gold Paladin cards, I wish they will produce a G version of Bruno soon in time.

However, what interest me actually is his Generation Break 2 skill. Nothing to do with attacking, critical, or whatsoever, but it's for you to especial Guard! Well look at it, it's not quite support the new Perfect Guard G skill, since the new PG G need to be call from Hand to Guardian Circle. However, I wish the Gold Paladin version would be different, if not, then you can still use the old Perfect Guard and Quintet Wall.

I always love to play Gold Paladin, and it is one of the first clan I play with and I really love their arts, skills and heroic gold clan.

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