Showing posts with label metalborg. Show all posts
Showing posts with label metalborg. Show all posts

Tuesday, 10 March 2015

Super Metalborg, Heavy Duke & Metalborg Supports Card Review!

We all known that Metalborg's Dimension Police is owned and used by Philippe Neve in the series, Cardfight!! Vanguard: Legion Mate. Wouldn't have thought they will once revive the sub-clan of Dimension Police in the new upcoming G Extra Booster  1: Cosmic Roar & Fighter's Collection 2015.

What excite me right now is they released new powerful supports for Metalborg such as  Super Metalborg, Heavy Duke, Metalborg, Metalborg, Valen Grader, Grass Cutter,  Metalborg, Magmafork, Metalborg, Hammer Hell, and Metalborg, Loco Battler.

Super Metalborg, Heavy Duke
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2)] When this unit attacks a vanguard, you may pay cost. If you do, until end of that battle, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, draw a card for each of your hearts.". Then, if you have a heart with "Metalborg" in its card name, during the battle, your opponent cannot call grade 1 or higher from their hand to the (GC).
The skill actually slightly the same with Metalborg, Sin Buster but with Counter Blaster 2 and extra drive check. This card can be use each time you realize that you can't give enough power to Sin Buster during that turn since the skill doesn't need any specific Power to active it. I can see also this guy is basically made to power up Sin Buster deck since it gains advantage on Legion and need a heart with "Metalborg" to get the guard restrict skill.

Metalborg, Valen Grader
[ACT](VC):[Counter Blast (1) & Soul Blast (1)] Search your deck for up to one grade 3 card with Legion ability, ride as [Stand], shuffle your deck, choose one of your vanguards, and it gets [Power]+3000 until end of turn.
[ACT](RC):[Soul Blast (1)] If you have a vanguard with "Metalborg" in its card name, this unit gets [Power]+2000 until end of turn.
Oh my, this was the unit that makes me excite the most for Metalborg. Now that we have this guy, we would be afraid to not having Sin Buster on the Vanguard. Beside that, if you already have Sin Buster on Vanguard, this guy can act as rear-guard support or cost for Stride.

Metalborg, Grass Cutter
[ACT](RC):[Put this unit into your soul] Choose one of your other grade 3 and grade 2 units with "Metalborg" in its card name, and those units get [Power]+3000 until end of turn. 
First thing is this guy, a Critical trigger with boost skill. I can say this is a good card and every Metalborg user must put this guy into their deck since this guy can be use whether your Vanguard is in Legion or G unit.

Metalborg, Magmafork
[AUTO](RC):[Counter Blast (1) - card with "Metalborg" in its card name] When this unit attacks a vanguard, you may pay the cost. If you do, this card gets [Power]+3000 for each card on your (VC) until the end of that battle.
Magmafork, you are gorgeous. At first I thought he was a Cosmic Hero but it turns out he is a Metalborg. Usually Metalborg is more focusing on boosting their Vanguard since the Vanguard skill need a certain of Power to get activate. Magmafork breaks that. Now he can stand after the Vanguard's attack and become the final blow during your turn.

Metalborg, Hammer Hell
[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+5000 for each card you have in your (VC) until end of that battle.
Metalborgs use offense in their defense? Since Metalborgs is not a such heavy Counter deck, you can add this card in your deck in case you want that.

Metalborg, Loco Battler
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Put this unit into your soul] Choose up to two of your vanguards, and they get [Power]+3000 until end of turn.
Last but not least, Loco Battler. He makes remind a lot of Flaming Passion Liberator, Guido. The cost is same and skill works with the set. Now you can choose either Metalborg, Blackboi or this guy as your starter.

Sunday, 1 March 2015

Great Cosmic Hero, Grand Gallop & Super Cosmic Hero, X Rogue!

So after seeing the New set of Dimension Police leaked, Cosmic Roar, I can see that they are named after new sub clan - Cosmic Hero!

Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".
Great Cosmic Hero, Grand Gallop is a grade 3 unit having a GB2 skill just like Chrono Jet Dragon and Altomile. Usually this kind of unit will be appearing as the main Vanguard in the G series. Since on the next episode of Cardfight!! Vanguard G: "The Power of a Bond! X Tiger" Episode 19 Kenji will make the first appearance, there are possibility where Kenji will be using this card as his main Vanguard, even though I wish there will be a new player using Cosmic Hero.


So, let's this unit got Stride over Super Cosmic Hero, X Rogue.

Super Cosmic Hero, X Rogue
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, if this unit's [Power] is 37000 or more, draw a card, your opponent chooses one of his or her rear-guards, and retires it.
 Firstly, with Grand Gallop Stride bonus skill, the total Power of Vanguard will be at 30,000. Plus with Metalborg supports, it will easily got 37,000 Power and above. For example, Metalborg, Mist Ghost. Since we only got On Hit skill for Cosmic Hero for now, we can only look how the skill will works. With Cb1, you can draw a total of extra 2 cards and retire one of your opponent's rear-guard. The skill does remind me of Metalborg, Sin Buster but Sin Buster is just better because of the Guard restricted skill.

Monday, 2 February 2015

Super Cosmic Hero, X Rogue, First Dimension Police G Unit!

Super Cosmic Hero, X Rogue
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, if this unit's [Power] is 37000 or more, draw a card, your opponent chooses one of his or her rear-guards, and retires it.
Super Cosmic Here, X Rogue is the first Dimension Police's G unit revealed on Monthly Bushiroad. Based on my opinion, it's skill will activated after reaching attacking power of 37000. By Stride effect, its own power can be up to 26000, that's mean another 11000 needed. A booster supports such as Glory Maker, Metalborgs can be very useful when using this G unit. Other than that, Dimensional Robo supports also can be use if your vanguard is a Dimensional Robo, since Stride gains the current Vanguard's name as well.

Monday, 23 June 2014

Metalborg, Sin Buster's Final Turn!

"The Flight spirit of a lion in a body of steel! Metalborg, Sin Buster!"


This card was introduced by Philippe Neve in the Cardfight!! Vanguard Season 4 animated series. It is also the first Dimension Police's Legion card that has been introduced in the animated series. Neve successfully knocked down Ishida Naoki in the Cardfight by this card Legion Attack.

In my experience, I have been Cardfight with few guys that actually use this Final Turn's skill to end the game with me. And believe it or not, the strategy is really hard to overcome.

Let's see how the Metalborg, Sin Buster's Final Turn skill are!