Showing posts with label Seeker. Show all posts
Showing posts with label Seeker. Show all posts

Friday, 25 July 2014

Seeker, Light Saver Dragon & Seeker, Light Blaze Dragon's Tips and Ruling


Seeker, Light Saver Dragon & Seeker, Light Blaze Dragon was introduced as a new Seeker vanguard after Seeker, Purgation Breath Dragon & High Spirit Seeker, Celyn. The art was a great work! I was very impressed with their Legion art and individual's art.

Let's go down to the tips of having this card in Vanguard Circle. Seeker, Light Saver Dragon ACT skill can boost up to 3 UNITS when it is in Legion mode. Of course! you can boost both of the Vanguard as well, but it is not recommended by me, Because your opponent can easily guard with Sentinel. This card resembles a lot like Soul Saver Dragon but the good news is this card is much more better. Seeker, Light Saver Dragon second skill is an AUTO skill where it takes place with the attack HIT the opponent Vanguard only doesn't matter whether it is in Legion mode or Normal mode. When this Vanguard attack HIT opponent Vanguard you can Superior Call another "Seeker" to your Rear-Guard with a cost, discard a card from hand. Even though it is weaken your hand size but still Not bad! Opponent will either Guard its attack or letting you Superior Call another unit. You can push your opponent to the Fourth attack!


For the first skill, you can Team up this guy with High Spirit Seeker, Celyn you can easily increase up to 2 of your UNITS till 9K Power without boosting. You can call this unit during your Main Phase after you Legion Seeker, Light Saver Dragon. Boosting your two front line to attack.

Let's say you are boosting your front line Full Bloom Seeker, Cerdic, with Seeker, Light Saver Dragon Legion skill and High Spirit Seeker, Celyn skill, you boosted High Spirit Seeker, Celyn and Full Bloom Seeker, Cerdic to 18k each. Where Full Bloom Seeker, Cerdic can up to 21k for the attack without boosting.

During your battle phase, you can put these two front line Rear-Guard as the pressure to your opponent, make High Spirit Seeker, Celyn as the first attack with boosted by any grade 1 or 0 or even better you got Flail Seeker, Hasbasado on your back two Rear-Guard. It gain extra 4k Power when it is place to Rear-guard when you got Legion in field.


Second, attack with Full Bloom Seeker, Cerdic without giving it boost, because of what? Because of Seeker, Light Saver Dragon second skill. you can Superior call another Full Bloom Seeker, Cerdic if your vanguard attack Hit your opponent vanguard. Make it as the Fourth attack, however, it is not promising, if your vanguard attack doesn't go through it going to be wasted. Unless your deck is full of Stand Trigger. Then you can Stand the Full Bloom Seeker, Cerdic and make it a huge damages to your opponent. Imagine if you got a Stand and Critical Trigger, your opponent will take the lose.


Or you can make your Vanguard as the second attack and if it is Hit you can Superior Call another High Spirit Seeker, Celyn to boost your last Rear Full Bloom Seeker, Cerdic for the finally attack! Power up Full Bloom Seeker, Cerdic with another 4k, giving him 16k Power up (including his own skill) to attack without any boosted. If Flail Seeker, Hasbasado or Self-possessed Seeker, Lucius was on his back, then his attack can up to 38k - 41k without any Trigger power up if Flail Seeker, Hasbasado or Self-possessed Seeker, Lucius is also boosted by the Vanguard Legion Skill.

This card can be also very extremely dangerous for mix clan user, such as Ultimate Raizer Dual Flare, Frozen Orge, and Silver Blaze. These Spike Brothers really works very well in any Legion deck I played before especially the Standing Strategy and Power Strategy. Imagine you got two Frozen Orge, after 2 CB and can call any units such Ultimate Raizer Dual FlareSilver BlazeSpirit Seeker, Celyn or Bloom Seeker, Cerdic. However, the Cost of Counter Blast is High to do such.

So i think thats all I can share right now since this card haven't be introduced in Cardfight Area 1.63, so I really haven't test it myself. However, you guys can still adding some more strategies to make it more powerful. Anyway, Good Luck guys. Good Game.

Friday, 13 June 2014

Seeker, Sing Saver Dragon's Final Turn!

Legion was introduced in the latest season of Cardfight Vanguard. Where the vanguard can call upon his mate and add to the second vanguard circle. With Legion, every attack will done by vanguard automatically become 20,000. However, it was likely to have 21,000 legion for the new cards such as "Goddess of the Treasured Mirror, Ohirume".


Okay, now back to Seeker, Sing Saver Dragon. View "Seeker, Sing Saver Dragon" full effect. In my opinion, so far, this unit is one of the best Legion card where it's effect is powerful enough to Final Turn! Let's continue.


Firstly, Seek Mate, and perform Legion with "Blaster Blade Seeker". When Seeker, Sing Saver Dragon attacks vanguard it will get power up 2000. So with Legion, it's power will get up to 22,000 when attack vanguard. Opponent will likely to guard with Sentinel or else shield up to 31,000 for 2 to pass. So, my advise is boost this attack up to 27,000 where will force opponent to guard till 36,000. Keep up with Critical Trigger in the deck, give it all to the rear guard in case opponent use Sentinel guard.

The Final Turn comes, when likely your opponent have 4 to 5 damage in damage zone. Make sure your front rear guard is covered with back rear-guard. So that the attack will likely up till 21,000 if you draw a trigger. After the first Legion attack, use Seeker, Sing Saver Dragon's effect. Counter Blast 2, Soul Blast 3 and discard 2 cards from your hand, and then you can Superior ride another Seeker, Sing Saver Dragon from your deck and perform Legion with Blaster Blade Seeker from your soul, in both vanguard Stand position. You can check drive up to 4 triggers if you lucky enough your vanguard or rear-guard likely get thru the opponent's defend.

Lastly, my advise is use the Legion skill at the right time. Make sure your opponent's hand is little. Perfect guard and Quintet Wall will likely block this Final Turn. So make sure your rear-guard will be the last attack to end the game. Good Luck!