Crimson Lore, Metatron |
[ACT](VC)[1/Turn] Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your rear-guards, and put it into your damage zone face up] Choose a card from your damage zone, and call it to (RC). If you have a card named "Crimson Impact, Metatron" in your soul, until end of turn, that unit gets [Power]+3000 and "[AUTO](RC):[Counter Blast (1) & Put this unit into your damage zone] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose a face up card from your damage zone, and put it into your hand.".Crimson Lore, Metatron is basically a crossride version of Crimson Impact, Metatron despite not having a CONT +2,000 power, where Crimson Lore, Metatron still need Crimson Impact, Metatron in her soul to active her extended Limit Break 4 skill.
[ACT](VC)[1/Turn]:[Choose one of your rear-guards, and put it into your soul] Choose a card in your soul, put it into your damage zone face up, and choose a face up card from your damage zone, and call it to (RC).
I really interested in her second skill, it really looks like Pale Moon plus Angel Feather skill. Basically, you put one of your rear-guard in your soul, choose one card in your soul and put it into your damage zone face up then choose back a face up card from there call it to rear-guard circle.
Holy Seraph, Raziel |
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.When the first time I saw this G unit, I was like, this card can really fun to play with since you can adjust back your damage zone. However, you still wouldn't know what card will be put back into your damage zone, this will cause you little problem if the cards was not in your expectation.
[AUTO]:[Soul Blast (2)] When this card is placed on (VC), you may pay the cost. If you do, put all cards in your damage zone into your deck, shuffle your deck, and for each card returned this way, put a card from the top your deck into your damage zone face-up.
But still it says you put it back in face-up. That's mean you get to counter charge all your flipped damage with only 2 soul blast. Wouldn't it worth it.
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