Charharlot Vampir |
[CONT](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):During your turn, if the number of cards in your soul is six or more, this unit gets [Power]+10000. Then, if the number of cards in your soul is ten or more, this unit gets [Critical]+1.Dark Irregulars always be one of my best choice to play Cardfight!! Vanguard. I love their playing style (Soul Charge), powerful skills, and of course their dark features.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, Soul Charge (2), choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When this unit attacks a vanguard, if the number of cards in your soul is six or more, your opponent chooses one of his or her rear-guards, and retires it.".
Today I'm gonna make a review about the new released Dark Irregulars' grade 3 unit named Charharlot Vampir.
I can say this unit is so good and credit to the card game company because of creating a grade 3 unit like him for Dark Irregulars deck.
Charharlot Vampir focuses on giving extra retiring skill to G unit when attacking and soul charge 2. Back to old school Dark Irregulars, Charharlot Vampir skill can only be activate only he has 6 souls or more. You just need to soul charge 2 only early game to meet his requirement and it is super easy for Dark Irregulars deck.
For his GB2, he gain 10k power for 6 souls or more and gain extra critical if souls are ten or more. How I wish the critical can change into guard restriction skill but this also can be much pressure to your opponent in late game.
Dark Irregulars always good in late game but be careful your deck, cause with Stride and all, your deck will be fast to dry up.