Sunday, 31 May 2015

Archangel, Doombrace Embrace Genesis & Preview!

Archangel, Doombrace
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn][Soul Blast (3)] Choose up to two of your rear-guards and those units get [Power]+5000 until end of turn. Then, if the number of cards in your soul is 2 or less, Soul Charge (3).

Thursday, 28 May 2015

Air Elemental, Fuwaloon. The Pure Booster.

Air Elemental, Fuwaloon
[CONT](RC): During your turn, for each face-up «Cray Elemental» on your G Zone, this unit gets [Power]+1000.
[CONT]:This card is from all clans and nations.
Air Elemental, Fuwaloon is a booster unit came from Cray Elemental. Remember, Celebi? This is Fuwaloon. Basically can be use in any deck and suitable for any user who play Cray Elemental's G unit in the early game. Combination with Snow Element, Blizza can be really useful since Fuwaloon can replace any booster at any rear-guards circle with 9K or more each turn.

Personally, I'm not a fan of Cray Elemental since there were too many G units out there in its original clan. However, to have my main vanguard to activate his Generation Break 2, I always will play Blizza on first Stride. Thus, this card be use in such strategy.

Tuesday, 26 May 2015

Ambush Demonic Stealth Dragon, Homura Raider | First Murakumo Restander!

Ambush Demonic Stealth Dragon, Homura Raider
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC):[Counter Blast (2) & Choose a face down card named "Ambush Demonic Stealth Dragon, Homura Raider" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, until end of turn, this unit gets drive-1, and "[AUTO](VC):At the end of the battle that this unit attacked a vanguard, choose up to one of your rear-guards. If you do, you may choose three of your rear-guards with the same name as that unit, and return them to your deck. If you return three units to your deck this way, [Stand] this unit, and shuffle your deck.".
Great news for Murakumo user! Finally, there's a G unit for you guys to have a finisher. With the same cost with Meteokaiser, Victoplasma, Homura Raider would likely be one of the most favourite among all the Murakamo user.

Seems he need to choose 3 same units on the field, I would suggest the best choice is let it be grade 1 or less unit, more effective and utilize. This guy can be a real good combination with Fathoming Stealth Rogue, Yasuie.

Fathoming Stealth Rogue, Yasuie
[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your rear-guard is put into your deck due to an effect from one of your cards, search your deck for up to one card with the same card name as that card, call it to (RC), and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to two cards with the same card name as that unit, call them to separate (RC), shuffle your deck, and at the end of that turn, put the units called with this effect on the bottom of your deck in any order.
With his Stride skill, you won't be problem to have 3 units with the same name on your field during the turn you Stride Homura Raider. With cost around 3 Counter Blast, you can already utilize Homura Raider.

Friday, 22 May 2015

Phantom Blaster Dragon (Break Ride) version is out!

Phantom Blaster Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When a «Shadow Paladin» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "[AUTO](VC):[Choose three of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose three cards from your damage zone, turn them face up, and until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".
[AUTO]:[Choose one of your rear-guards, and retire it] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.
It's been a while since we have the new Break Ride unit and this time, most epic Shadow Paladin unit, Phantom Blaster Dragon makes it's revival!

Look closely at it, to play this card, it's the best for Shadow Paladin Blaster deck. When you ride this unit, you can get to pick up a "Blaster" card from your deck with cost of retiring one of your unit.

The Limit Break or also can be known as Break ride skill, you will need to Soul Blast 3 to use it. Which mean you will really need to have enough souls for it. The old Shadow Paladin chain ride can still be use in this case. Judgebau Revenger and Fullbau Brave can also be use as a starter if you are planning on playing it with new supports.

Please bear in mind that, it's Limit Break 4 or Break ride already consists of "[AUTO] Choose 3 of your rear-guards and retire them when attacking a vanguard", this mean Revenger, Phantom Blaster Abyss, or any similar skill will be useless if you are planning to make it as combo in one turn. Unless you are planning on using the skill next turn such as Legion skill.

The Break ride is meant for Phantom Blaster Overlord since you can unflip back the cost for Phantom Blaster Overlord's cost in the battle phase. I can say break ride it with Phantom Blaster Overlord can be really powerful, thus, you can have another extra 12K power up, extra 1 critical on vanguard and your opponent cannot guard with Sentinel.

Thursday, 21 May 2015

Earth Elemental, Pokkle | Grade 2 Cray Elemental

Earth Elemental, Pokkle
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a face up «Cray Elemental» in your G zone, you may pay the cost. If you do, choose one of your locked cards, and unlock it.
[CONT]:This card is from all clans and nations.
Earth Elemental, Pokkle will be the first Cray Elemental grade 2 unit in the market. Since Cray Elemental can be play in every deck, this card can be specialize as unlock your locked unit. Well, Pokkle can be use against Link Joker deck and support deck like Aqua Force or any deck need rear-guards for extra skill.

Even I'm not quite impressed with Pokkle but it can still be consider as rare card. Of course you can only use him after you stride a Cray Elemental's G unit and his art just beauty. Somehow I think it looks like Pokemon. lol.

Sunday, 17 May 2015

Sovereign Black Dragon, Aurakaiser Dragon! Would Definitely Increase Draw!


Since we already get this guy full skill, i'm gonna reblog about it. As we know Sovereign Black Dragon, Aurakaiser Dragon was introduced in Cardfight!! Vanguard G - Episode 27 by Yuichirou Kanzaki, the Director of the United Sanctuary branch.

Sovereign Black Dragon, Aurakaiser Dragon
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Soul Blast (1) & Choose a card named "Sovereign Black Dragon, Aurageyser Dragon" from your G zone, and turn it face up & Choose two of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, reveal two cards from the top of your deck. This unit gets [Power]+5000 for each grade 1 or less card revealed with this effect until end of turn. Put the cards revealed with this effect into your hand.
If you have watched the video, you can see that he managed to search and pick up 2 perfect guard in a turn which I said it's an awesome move now that I know he just happening to reveal 2 top cards which both are Perfect Guard, I started to believe this dude, I mean Kanzaki is truly looking good awesome lucky guy!

Kanzaki starter unit New Sharp Knight, David can be useful since Aurakaiser Dragon and Phantom Blaster Diablo both need to retiring own units to activate their own skill. Check him out here,

New Sharp Knight, David
[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):While you are retiring your rear-guards with the cost from one of your unit's ability, you may treat this unit as two units.
Now I know why Kanzaki plays two David, he wanted to increase his hand more than need to cost him any persona cost. Yeay, Claret Sword can just call another copy to field with Stride.

If you guys planning to build Shadow Paladin deck with this guy, I recommended you to play Aurakaiser Dragon with 2 Davids, Phantom Blaster Diablo as finisher and Claret Sword as main Vanguard. I'm sure your deck gonna be Offensive and Defensive.

Tuesday, 12 May 2015

Sovereign Dragon, Claret Sword Dragon! Roar Shadow Paladin!

Sovereign Dragon, Claret Sword Dragon
[ACT](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Choose two of your rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Sovereign Dragon, Claret Sword Dragon is Yuichirou Kanzaki's main grade 3 unit in Cardfight!! Vanguard G. Being an antagonist unit in the series like Phantom Blaster Dragon, this unit can be considering as the best replacement for Shadow Paladin main grade 3 unit.

The Generation Break 2 skill is really good for finishing, inherit Phantom Blaster Dragon's skill, it also gain 10000 power and extra critical after retiring his own rear-guards.

The Stride skill is meant for the current Shadow Paladin G era skill, where it's more on superior calls grade 1 or less units good enough to make a lot of combo with them.