Showing posts with label generation break 2. Show all posts
Showing posts with label generation break 2. Show all posts

Tuesday, 26 May 2015

Ambush Demonic Stealth Dragon, Homura Raider | First Murakumo Restander!

Ambush Demonic Stealth Dragon, Homura Raider
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC):[Counter Blast (2) & Choose a face down card named "Ambush Demonic Stealth Dragon, Homura Raider" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, until end of turn, this unit gets drive-1, and "[AUTO](VC):At the end of the battle that this unit attacked a vanguard, choose up to one of your rear-guards. If you do, you may choose three of your rear-guards with the same name as that unit, and return them to your deck. If you return three units to your deck this way, [Stand] this unit, and shuffle your deck.".
Great news for Murakumo user! Finally, there's a G unit for you guys to have a finisher. With the same cost with Meteokaiser, Victoplasma, Homura Raider would likely be one of the most favourite among all the Murakamo user.

Seems he need to choose 3 same units on the field, I would suggest the best choice is let it be grade 1 or less unit, more effective and utilize. This guy can be a real good combination with Fathoming Stealth Rogue, Yasuie.

Fathoming Stealth Rogue, Yasuie
[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When your rear-guard is put into your deck due to an effect from one of your cards, search your deck for up to one card with the same card name as that card, call it to (RC), and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to two cards with the same card name as that unit, call them to separate (RC), shuffle your deck, and at the end of that turn, put the units called with this effect on the bottom of your deck in any order.
With his Stride skill, you won't be problem to have 3 units with the same name on your field during the turn you Stride Homura Raider. With cost around 3 Counter Blast, you can already utilize Homura Raider.

Tuesday, 12 May 2015

Sovereign Dragon, Claret Sword Dragon! Roar Shadow Paladin!

Sovereign Dragon, Claret Sword Dragon
[ACT](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Choose two of your rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Sovereign Dragon, Claret Sword Dragon is Yuichirou Kanzaki's main grade 3 unit in Cardfight!! Vanguard G. Being an antagonist unit in the series like Phantom Blaster Dragon, this unit can be considering as the best replacement for Shadow Paladin main grade 3 unit.

The Generation Break 2 skill is really good for finishing, inherit Phantom Blaster Dragon's skill, it also gain 10000 power and extra critical after retiring his own rear-guards.

The Stride skill is meant for the current Shadow Paladin G era skill, where it's more on superior calls grade 1 or less units good enough to make a lot of combo with them.

Wednesday, 6 May 2015

Knight of Rising Sunshine, Gurguit Card Review!

Knight of Rising Sunshine, Gurguit
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) as [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Good news for all Gold Paladin players, your grade 3 for G era finally got revealed! Unexpected powerful grade 3 unit, Knight of Rising Sunshine, Gurguit.

I will talk about his stride skill first, IT'S AWESOME! You can superior call any of your top 4 from your deck and gets power up! This one can really support a lot of Gold Paladin cards, I wish they will produce a G version of Bruno soon in time.

However, what interest me actually is his Generation Break 2 skill. Nothing to do with attacking, critical, or whatsoever, but it's for you to especial Guard! Well look at it, it's not quite support the new Perfect Guard G skill, since the new PG G need to be call from Hand to Guardian Circle. However, I wish the Gold Paladin version would be different, if not, then you can still use the old Perfect Guard and Quintet Wall.

I always love to play Gold Paladin, and it is one of the first clan I play with and I really love their arts, skills and heroic gold clan.

Sunday, 12 April 2015

Alter Ego Messiah, Arousal Messiah, Asleep Messiah & Neon Messiah Preview!

Alter Ego Messiah
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Soul Blast (1)] When a locked card is unlocked, you may pay the cost. If you do, draw a card.
[AUTO](VC):[Counter Blast (1) & Choose one of your rear-guards, and lock it] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, lock it, choose one of your vanguards, and it gets [Power]+5000 until end of turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
Now everything is clear on Alter Ego Messiah skill. What interest me is his first Generation Break 2 skill. It works like Chaos Breaker drawing skill. Since it is a Auto Generation Break 2 skill, the skill already can be over on the first turn you Stride (if you Stride over a G zone flipper skill). You may remain your locked units until end of your turn and unlock them thus chain with the skill. According to cards like Liberator, Holy Shine Dragon, their skill that activate during end turn and when the G unit put back to back G zone are the same timing. So does unlocked.


In this video, you will see a preview from Cardfight Vanguard G episode 22, where Ibuki Kouji ride over his avatar, Alter Ego Messiah. You will also watch he stands Neon Messiah, ride Asleep Messiah and Arousal Messiah.

Asleep Messiah
Card Flavor(s)
Sleeps the world and accept.
How i wish Asleep Messiah can be a support unit but this also will be fine. 

Sunday, 1 March 2015

Great Cosmic Hero, Grand Gallop & Super Cosmic Hero, X Rogue!

So after seeing the New set of Dimension Police leaked, Cosmic Roar, I can see that they are named after new sub clan - Cosmic Hero!

Great Cosmic Hero, Grand Gallop
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, if this unit's [Power] is 22000 or greater, this unit gets drive+1 until end of that battle.
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, until end of turn, it gets [Power]+4000 and "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.".
Great Cosmic Hero, Grand Gallop is a grade 3 unit having a GB2 skill just like Chrono Jet Dragon and Altomile. Usually this kind of unit will be appearing as the main Vanguard in the G series. Since on the next episode of Cardfight!! Vanguard G: "The Power of a Bond! X Tiger" Episode 19 Kenji will make the first appearance, there are possibility where Kenji will be using this card as his main Vanguard, even though I wish there will be a new player using Cosmic Hero.


So, let's this unit got Stride over Super Cosmic Hero, X Rogue.

Super Cosmic Hero, X Rogue
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, if this unit's [Power] is 37000 or more, draw a card, your opponent chooses one of his or her rear-guards, and retires it.
 Firstly, with Grand Gallop Stride bonus skill, the total Power of Vanguard will be at 30,000. Plus with Metalborg supports, it will easily got 37,000 Power and above. For example, Metalborg, Mist Ghost. Since we only got On Hit skill for Cosmic Hero for now, we can only look how the skill will works. With Cb1, you can draw a total of extra 2 cards and retire one of your opponent's rear-guard. The skill does remind me of Metalborg, Sin Buster but Sin Buster is just better because of the Guard restricted skill.

Wednesday, 28 January 2015

Omniscience Dragon, Managarmr Card Preview

Omniscience Dragon, Managarmr
Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
[ACT](VC)[Once per turn]:[Counter Blast (1) & Choose a face down card named "Omniscience Dragon, Managarmr" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, choose up to two of your rear-guards, until end of turn, they get [Power]+4000 and "[AUTO](RC):When this unit attacks a vanguard, if this unit's [Power] is 20000 or more, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".
"Omniscience is the realization of eternal nescience", Managarmr is the second G-unit that being introduced from Great Nature clan. Based on the skill, we can see now it gives the boosted rear-guards more offensive since [Read More]..

Tuesday, 6 January 2015

Dragonic Vanquisher, The Narukami Clan Leader Strider!

Dragonic Vanquisher
[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone): When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000/[Critical]+1 until end of turn.

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one rear-guard in your opponent's front row, retire it, and bind that card face up.


So based from the first skill, it works exactly like Eradicator, Gauntlet Buster Dragon. However, most of the supports need an "Eradicator" on its name but you still can use Dragonic Deathscythe, Eradicator and Saucer Cannon Wyver. Lizard Soldier, Saishin would be a great starter unit for this unit.

As for the second skill, no any supports yet for the mean time. Coz most of Bind skill will need Dungaree on its name as well. I hope we can get more supports on Vanquisher since it is not an "Eradicator" and a "Brawler" unit.

Sunday, 28 December 2014

Transcendent of Storms, Savas: Aqua Force Stride!

Transcendent of Storms, Savas

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G Units in total on your (VC) or G Zone):When this unit attacks a vanguard, if it is the fourth battle of that turn or more, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 0 cards from hand to (GC).
[AUTO](VC):During your turn, when your G unit Stride, choose one of your vanguards, and until end of turn, it gets "[AUTO](VC):When your unit attacks a vanguard, if it is the fourth battle of that turn, choose three of your opponent's rear-guards, your opponent chooses one from among them, and retires it.".

Based on the Stride skill, it needs the fourth battle to active its skill. It's a good thing since we don't need a Counter Blast to do so. Let's say we Stride over the Aqua Force G-unit, 

Marine General, Tidal Bore Dragon
(G Unit cannot be in your main deck)
Stride (Release it when both you and your opponent have a grade 3 or greater vanguard!)-Stride step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard it] Stride this face down card on your (VC).
(When you stride, it gets the power and name from one of your hearts, and return this unit at end of turn face up.)
[AUTO](VC) When this unit's attack hits a Vanguard, if this is the third or more attack during this turn, draw 1 card, select up to one card from your hand, and call it to (RC). 

So as the conclusion the Vanguard gains total skill of:
"[AUTO](VC):When your unit attacks a vanguard, if it is the fourth battle of that turn, choose three of your opponent's rear-guards, your opponent chooses one from among them, and retires it.".
[AUTO](VC) When this unit's attack hits a Vanguard, if this is the third or more attack during this turn, draw 1 card, select up to one card from your hand, and call it to (RC).  

By supporting rear-guards such as Tidal, Diamantes, Battery Boom Dragon, Whirlwind Brave, Basil, Assault Wheel and others, fourth battle won't be a problem.