Saturday 9 July 2016

Holy Wise Professor, Bigbelly & Scintillating First-year Student, Littlebelly!

Holy Wise Professor, Bigbelly
[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. 
[ACT](VC)[1/Turn] Generation Break 2:[Counter Blast (1) & Choose a face down card named "Holy Wise Professor, Bigbelly" from your G zone, and turn it face up] Choose one of your rear-guards, and it gets [Power]+4000 for each face up card in your G zone until end of turn. Choose one of your units, and until end of turn, it gets "[AUTO](VC/RC):When this unit's attack hits a vanguard, choose up to the same number of your other rear-guards as the number of face up cards in your G zone, and [Stand] them.".
Both of these card can get in 2nd G Technical Booster Set: The Genius Strategy. Holy Wise Professor, Bigbelly is the latest G unit from Great Nature. As you can see, it is the G unit version of Bigbelly. So, let's take about its ruling here. The skill is an 1/Turn ACT skill with requirement of Generation Break 2 for activation. By the cost as stated, you may choose one of your rear-guards and it get Power of 4,000 for each of your face up card in your G Zone until end of the turn.

So, let's say that you have 3 face up card in your G Zone then the chosen rear-guard got 12,000 power in that instant. Then, you choose one of your units, until end of the turn, it gets an AUTO on-hit skill. Where if the unit's attack hits a vanguard, you can Restand any number of your other rear-guards as the same number of your face up cards in your G zone. 

Okay, in my opinion this skill is good and even better on the middle & late-game. Why? It is because the skill will be more powerful if you have more face-up cards in your G zone and the second skill can give more pressure to your opponent if the skill is given to your rear-guard. Imagine, your opponent must guard 2 units in a turn.

Scintillating First-year Student, Littlebelly
[AUTO]:Forerunner 
[AUTO](RC):Success 20000 (When your rear-guard's [Power] becomes 20000 or greater, this unit becomes successful until end of turn) 
[AUTO](RC) Generation Break 1:At the end of your turn, if this unit is successful, you may retire this unit. If you do, Counter Charge (1). 
[ACT](RC):[[Rest] this unit] Choose one of your other rear-guards, and it gets [Power]+2000 until end of turn.
The new Forerunner unit in Great Nature with Success 2000 skill. So, the skill is pretty simple to understand. However, I would prefer Koala Pencil more.

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