Tuesday, 3 March 2015

Super Cosmic Hero, X Falcon Card Review!


Super Cosmic Hero, X Falcon & Great Cosmic Hero, Grand Bazooka

Super Cosmic Hero, X Falcon
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (2) & Choose a card from your hand, and discard it] When this unit's attack hits a vanguard, if this unit's [Power] is 45000 or greater, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put it into his or her damage zone face down.  

I would like to say that this skill is extremely powerful and pressure. Since your deck might build up with Critical triggers, you opponent might start to worry for letting you hit once they are having 3 damages or more. The only thing that can stop this guy is Sentinel, unless you got no rear-guards at all when facing this guy, but that's impossible for your opponent to use the skill and extra boosting if you got none.

With Great Cosmic Hero, Grand Gallop acting as your Heart, 10K booster such as Glory Maker and few power up skill unit (Minimum 5K) or you are able to pull off one trigger, you already put your opponent on great risk.

Great Cosmic Hero, Grand Bazooka
[AUTO](VC/RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):When this unit's attack hits a vanguard, choose up to two of your other units, and they get [Power]+4000 until end of turn. 

Emm, this is just a fill up. However, you still can use it as your front rear support and stride cost.

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